Charon Doesn't Make Change
Charon Doesn't Make Change
Author | Greg Kirkpatrick |
Author Comments | This map really only ever grew into 50% of what it should have been. If you notice carefully, you'll see that right at the beginning of the level the Pfhor make a run for a nearby teleporter pad. Unfortunately, if you shoot anything or if they see you (and they have eyes in the back of their heads) they turn around and come after you. In the end, it's rather difficult for them to ever get away. Otherwise, I had a lot of fun making this map, and if I'd known, I would have made it at least another 300 polygons, and you really would have felt like you were in an ancient S'pht clan's homestead. |
Size | 390 polygons, 1251 WU² |
Terminals | 0 1 2 3 4 5 6 7 8 9 • All pages • Read at Marathon’s Story |
Fastest Time | 00:00:30 by tbcr |
Commentary | Volunteers • Tour of Duty |
External Links | Spoiler Guide • Vidmaster Tips & Tricks • Download |